Unique name of the layer (used as key in scene.#layers Map)
Z-index / sort order of the layer itself (higher = drawn later)
OptionalblendBlend mode applied to the entire layer during rendering
Whether this layer should be rendered at all
Root fiber whose subtree belongs to this layer.
Usually set to the fiber of the <Layer name="..." /> component that first claimed this name.
Optionaltransform2D transformation matrix applied to rendering and pointer coordinate transformation. When present, pointer events inside this layer are delivered in local coordinates.
Configuration object for a single named rendering layer. Created/managed via
<Layer>components.