@kayelaa/canvas API - v0.3.2
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    Namespace LEA

    Functions

    tinyUID

    References

    Listener → Listener
    LeaEventEmitter → LeaEventEmitter
    LeaRendererII → LeaRendererII
    LeaTickerII → LeaTickerII
    LeaEntitySerializerEach → LeaEntitySerializerEach
    LeaEntitySerializer → LeaEntitySerializer
    LeaEntitySerializerArray → LeaEntitySerializerArray
    OrderedLeaEntitySerializer → OrderedLeaEntitySerializer
    LeaSerializers → LeaSerializers
    EventMap → EventMap
    MergeObject → MergeObject
    isClass → isClass
    LeaEntityII → LeaEntityII
    LeaHooks → LeaHooks
    XY → XY
    LeaHookEntries → LeaHookEntries
    isArrayEqual → isArrayEqual
    isDepsChanged → isDepsChanged
    LeaSceneII → LeaSceneII
    LeaGameII → LeaGameII
    LeaUtilsII → LeaUtilsII
    TweenConfigNoDelta → TweenConfigNoDelta
    TweenConfig → TweenConfig
    Updatable → Updatable
    LocalUpdatableHandle → LocalUpdatableHandle
    LocalUpdatableOperationConfig → LocalUpdatableOperationConfig
    LocalTweenOperationConfigNoDelta → LocalTweenOperationConfigNoDelta
    LocalTweenOperationConfig → LocalTweenOperationConfig
    LocalTweenHandle → LocalTweenHandle
    TweensConfig → TweensConfig
    TimeoutConfig → TimeoutConfig
    DeltaTweenII → DeltaTweenII
    DeltaTweens → DeltaTweens
    DeltaTimeout → DeltaTimeout
    RectLeaEntity → RectLeaEntity
    LeaTimeout → LeaTimeout
    Vector2 → Vector2
    VectorFollower → VectorFollower
    getNormalizedColor → getNormalizedColor
    colToRGBA → colToRGBA
    parseFillStyle → parseFillStyle
    editRGBA → editRGBA
    scaleCoord → scaleCoord
    getEnvironment → getEnvironment
    ENVIRONMENT → ENVIRONMENT
    isNode → isNode
    isNodeOrWorker → isNodeOrWorker
    isWeb → isWeb
    isWorker → isWorker
    isWebOrWorker → isWebOrWorker
    LiaAudio → LiaAudio
    NOTE_NAMES → NOTE_NAMES
    NOTE_NAME → NOTE_NAME
    isNote → isNote
    LiaAudioSrc → LiaAudioSrc
    SFXConfig → SFXConfig
    defaultSFXConfig → defaultSFXConfig
    LiaOscSFX → LiaOscSFX
    sfxUIClick → sfxUIClick
    sfxUIHover → sfxUIHover
    sfxJump → sfxJump
    sfxLaser → sfxLaser
    sfxHit → sfxHit
    LiaSFXMap → LiaSFXMap
    shortUID → shortUID
    DefaultWSE → DefaultWSE
    GEmitterMemory → GEmitterMemory
    GEmitterWorker → GEmitterWorker
    generateUUID → generateUUID
    setAnimInterval → setAnimInterval
    Side → Side
    RayHit → RayHit
    RaycastResult → RaycastResult
    getRayHit → getRayHit
    getAvoidAngleOLD → getAvoidAngleOLD
    getAvoidAngle → getAvoidAngle
    raycastAvoid → raycastAvoid
    isMobile → isMobile
    isInitiallyMobile → isInitiallyMobile
    Substepper → Substepper
    rapidSetInterval → rapidSetInterval
    lerp → lerp
    lerpAngle → lerpAngle
    Rads → Rads
    CardinalKeys → CardinalKeys
    Lerped3 → Lerped3
    lerp3 → lerp3
    EphermalPromise → EphermalPromise
    Game → LeaGameII
    Renderer → LeaRendererII
    Scene → LeaSceneII
    Utils → LeaUtilsII
    Rect → RectLeaEntity
    Entity → LeaEntityII