Exposes all the dangerous fibers.
Exposes all the entities dangerously.
Returns the underlying LEA scene instance.
Exposes the game object.
ProtectedhandleDraws all entities in z-order (higher z = drawn later).
The 2D rendering context
Attaches this scene to a game instance.
The game to attach to
Dangerous: Call this function only ONCE.
There is no way to unmount a spawned root.
Mounts a root component tree into the scene.
Triggers component execution, entity creation, and hook registration.
Root Kayla element (usually JSX)
Detaches this scene from its game (if attached).
Scene wrapper that manages entity lifecycle and delegates to the underlying LEA scene.